developed tools
Over time I’ve developed several tools to automate challenging workflows. Below you can see selected examples, along with FREE GUMROAD LINKS so you can try them yourself.
sliding Follicle creator
I created Sliding Follicle Creator, a Maya tool that automates the creation and control of follicles on any surface. It lets you quickly add controls that slide naturally, keeping their position relative to the UV layout, making it ideal for eyebrows, lips, cheeks, or accessories that need to stick while staying adjustable.
The tool offers flexible distribution options with visual guides and one-click creation of joints or locators. NURBS controls can be customized on the fly, and its sliding engine maintains UV offsets during animation. Cleanup tools let you reset or remove systems easily, keeping your scene organized.
Sliding Follicle Creator saves time, reduces repetitive work, and provides a smooth, professional solution for surface-based rigging.
wave manager
I developed WaveManager for Maya, a lightweight tool that instantly adds smooth, procedural wave motion to any set of selected controls. Using driven expressions instead of keyframes, it lets you animate tails, tentacles, ropes, hair chains, wings, or any sequential controller hierarchy from a single driver control.
WaveManager gives full control over amplitude, speed, length, falloff, and offset across X, Y, and Z axes simultaneously. An optional offset group keeps the original control channels clean, making the rig non-destructive and animation-friendly. You can select multiple controls, auto-collect children, and delete expressions individually or globally with ease.
Designed to simplify repetitive animation tasks, WaveManager saves time while offering precise, flexible wave behavior. It’s fast to set up, easy to use, and perfect for any rig that needs dynamic, flowing motion.
delta mush manager
DeltaMush Manager for Maya is a powerful yet lightweight tool for managing DeltaMush deformers on any geometry. It lets you quickly add, delete, reset, or connect deformers to a controller’s scale, highlight influenced geometry, and access Maya’s Paint DeltaMush Weights UI, all through a clean, intuitive interface.
The tool automatically lists all DeltaMush nodes in the scene, provides visual indicators for connected scales, and supports drag-and-drop workflow. Common tasks like resetting attributes, selecting influenced geometry, or connecting scales can be done in a single click, keeping your workflow fast and organized.
Designed to streamline deformation workflows, DeltaMush Manager saves time, reduces repetitive tasks, and provides precise, non-destructive control over smoothing and envelopes, fully leveraging Maya’s native deformer system.
shape editor
Shape Editor is a professional NURBS control shape manager for Autodesk Maya, designed to simplify transferring, mirroring, and editing control shapes across rigs. It preserves rig connections, display settings, and deformer data, making it ideal for updating rigs, standardizing shape libraries, or rebuilding controls efficiently.
The tool features automated and manual shape transfer, custom transfer options, and full support for naming conventions, namespaces, and backup/restoration of original shapes. Editing tools include color picking, curve scaling and rotation, flipping, display toggles, and combining or separating shapes, all accessible through a clean, modern PySide6/PySide2 interface.
Mirror functionality handles full rig or selected controls with automatic L/R detection, backup restoration, and conflict handling for connected controls. Installation is simple via drag-and-drop or using the built-in installer, and the tool integrates seamlessly into Maya’s workflow, providing riggers and TDs a fast, reliable, and non-destructive solution for control shape management.

Available soon
cB manager V2

still developing, not available yet…
Still developing…
developed tools
Over time I’ve developed several tools to automate challenging workflows. Below you can see selected examples, along with FREE GUMROAD LINKS so you can try them yourself.
sliding Follicle creator
I created Sliding Follicle Creator, a Maya tool that automates the creation and control of follicles on any surface. It lets you quickly add controls that slide naturally, keeping their position relative to the UV layout, making it ideal for eyebrows, lips, cheeks, or accessories that need to stick while staying adjustable.
The tool offers flexible distribution options with visual guides and one-click creation of joints or locators. NURBS controls can be customized on the fly, and its sliding engine maintains UV offsets during animation. Cleanup tools let you reset or remove systems easily, keeping your scene organized.
Sliding Follicle Creator saves time, reduces repetitive work, and provides a smooth, professional solution for surface-based rigging.
wave manager
I developed WaveManager for Maya, a lightweight tool that instantly adds smooth, procedural wave motion to any set of selected controls. Using driven expressions instead of keyframes, it lets you animate tails, tentacles, ropes, hair chains, wings, or any sequential controller hierarchy from a single driver control.
WaveManager gives full control over amplitude, speed, length, falloff, and offset across X, Y, and Z axes simultaneously. An optional offset group keeps the original control channels clean, making the rig non-destructive and animation-friendly. You can select multiple controls, auto-collect children, and delete expressions individually or globally with ease.
Designed to simplify repetitive animation tasks, WaveManager saves time while offering precise, flexible wave behavior. It’s fast to set up, easy to use, and perfect for any rig that needs dynamic, flowing motion.
delta mush manager
DeltaMush Manager for Maya is a powerful yet lightweight tool for managing DeltaMush deformers on any geometry. It lets you quickly add, delete, reset, or connect deformers to a controller’s scale, highlight influenced geometry, and access Maya’s Paint DeltaMush Weights UI, all through a clean, intuitive interface.
The tool automatically lists all DeltaMush nodes in the scene, provides visual indicators for connected scales, and supports drag-and-drop workflow. Common tasks like resetting attributes, selecting influenced geometry, or connecting scales can be done in a single click, keeping your workflow fast and organized.
Designed to streamline deformation workflows, DeltaMush Manager saves time, reduces repetitive tasks, and provides precise, non-destructive control over smoothing and envelopes, fully leveraging Maya’s native deformer system.
shape editor
Shape Editor is a professional NURBS control shape manager for Autodesk Maya, designed to simplify transferring, mirroring, and editing control shapes across rigs. It preserves rig connections, display settings, and deformer data, making it ideal for updating rigs, standardizing shape libraries, or rebuilding controls efficiently.
The tool features automated and manual shape transfer, custom transfer options, and full support for naming conventions, namespaces, and backup/restoration of original shapes. Editing tools include color picking, curve scaling and rotation, flipping, display toggles, and combining or separating shapes, all accessible through a clean, modern PySide6/PySide2 interface.
Mirror functionality handles full rig or selected controls with automatic L/R detection, backup restoration, and conflict handling for connected controls. Installation is simple via drag-and-drop or using the built-in installer, and the tool integrates seamlessly into Maya’s workflow, providing riggers and TDs a fast, reliable, and non-destructive solution for control shape management.

Available soon
cB manager V2

still developing, not available yet…
Still developing…
developed tools
Over time I’ve developed several tools to automate challenging workflows. Below you can see selected examples, along with FREE GUMROAD LINKS so you can try them yourself.
sliding Follicle creator
I created Sliding Follicle Creator, a Maya tool that automates the creation and control of follicles on any surface. It lets you quickly add controls that slide naturally, keeping their position relative to the UV layout, making it ideal for eyebrows, lips, cheeks, or accessories that need to stick while staying adjustable.
The tool offers flexible distribution options with visual guides and one-click creation of joints or locators. NURBS controls can be customized on the fly, and its sliding engine maintains UV offsets during animation. Cleanup tools let you reset or remove systems easily, keeping your scene organized.
Sliding Follicle Creator saves time, reduces repetitive work, and provides a smooth, professional solution for surface-based rigging.
wave manager
I developed WaveManager for Maya, a lightweight tool that instantly adds smooth, procedural wave motion to any set of selected controls. Using driven expressions instead of keyframes, it lets you animate tails, tentacles, ropes, hair chains, wings, or any sequential controller hierarchy from a single driver control.
WaveManager gives full control over amplitude, speed, length, falloff, and offset across X, Y, and Z axes simultaneously. An optional offset group keeps the original control channels clean, making the rig non-destructive and animation-friendly. You can select multiple controls, auto-collect children, and delete expressions individually or globally with ease.
Designed to simplify repetitive animation tasks, WaveManager saves time while offering precise, flexible wave behavior. It’s fast to set up, easy to use, and perfect for any rig that needs dynamic, flowing motion.
delta mush manager
DeltaMush Manager for Maya is a powerful yet lightweight tool for managing DeltaMush deformers on any geometry. It lets you quickly add, delete, reset, or connect deformers to a controller’s scale, highlight influenced geometry, and access Maya’s Paint DeltaMush Weights UI, all through a clean, intuitive interface.
The tool automatically lists all DeltaMush nodes in the scene, provides visual indicators for connected scales, and supports drag-and-drop workflow. Common tasks like resetting attributes, selecting influenced geometry, or connecting scales can be done in a single click, keeping your workflow fast and organized.
Designed to streamline deformation workflows, DeltaMush Manager saves time, reduces repetitive tasks, and provides precise, non-destructive control over smoothing and envelopes, fully leveraging Maya’s native deformer system.
shape editor
Shape Editor is a professional NURBS control shape manager for Autodesk Maya, designed to simplify transferring, mirroring, and editing control shapes across rigs. It preserves rig connections, display settings, and deformer data, making it ideal for updating rigs, standardizing shape libraries, or rebuilding controls efficiently.
The tool features automated and manual shape transfer, custom transfer options, and full support for naming conventions, namespaces, and backup/restoration of original shapes. Editing tools include color picking, curve scaling and rotation, flipping, display toggles, and combining or separating shapes, all accessible through a clean, modern PySide6/PySide2 interface.
Mirror functionality handles full rig or selected controls with automatic L/R detection, backup restoration, and conflict handling for connected controls. Installation is simple via drag-and-drop or using the built-in installer, and the tool integrates seamlessly into Maya’s workflow, providing riggers and TDs a fast, reliable, and non-destructive solution for control shape management.

Available soon
cB manager V2

still developing, not available yet…
Still developing…



